URL:
<http://gna.org/bugs/?17330>
Summary: Replay Out-of-Sync due to incorrect unit traits
Project: Battle for Wesnoth
Submitted by: shadowblack
Submitted on: Thu 16 Dec 2010 11:45:51 AM GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Replays
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.3
Operating System: Win XP
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Details:
When the opponent has units with random traits placed on the map the replays
get corrupted/out-of-sync because in the replay the traits of those units are
different from the traits in the actual game. Example:
A Tale of Two Brothers, scenario 2: In the actual game the Scout at 7:46 had
the traits Quick and Dexterous, and 30 HP. In the replay he has the traits
Quick and Strong, and 31 HP. This causes an error in the replay because with 1
more HP he would survive the hit that killed him.
I have attached my start-of-scenario save as well as my autosaves from turns
1 and 2. The game language was set to Bulgarian at the time, though that
shouldn’t matter.
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File Attachments:
-------------------------------------------------------
Date: Thu 16 Dec 2010 11:45:51 AM GMT Name:
AToTB-Преследването.gz Size: 6kB By: shadowblack
<http://gna.org/bugs/download.php?file_id=11595>
-------------------------------------------------------
Date: Thu 16 Dec 2010 11:45:51 AM GMT Name:
AToTB-Преследването-Автоматично_запазване2.gz
Size: 24kB By: shadowblack
<http://gna.org/bugs/download.php?file_id=11596>
-------------------------------------------------------
Date: Thu 16 Dec 2010 11:45:51 AM GMT Name:
AToTB-Преследването-Автоматично_запазване1.gz
Size: 22kB By: shadowblack
<http://gna.org/bugs/download.php?file_id=11597>
_______________________________________________________
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<http://gna.org/bugs/?17330>
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