URL:
<http://gna.org/bugs/?17339>
Summary: Lost souls don't flee when killed in UtBS Across
the Harsh Sands
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: ven 17 dic 2010 10:51:29 GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Campaign
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.3
Operating System: Windows XP
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Details:
While playing UtBS on Hard, I noticed that, despite killing the Ghosts
several times, they never fled. So, I inspected the variables, and noticed
that the result of {VARIABLE_OP to_kill divide 3}, on Medium and Hard, was a
floating point number (on Hard was something like 2.66667).
Then, I added {VARIABLE_OP to_kill round ceil} to that scenario, and now the
code to making the Ghosts disappear after killing them seems to work
correctly. I'm attaching a patch made on Linux.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: ven 17 dic 2010 10:51:29 GMT Name: UtBS_2.patch Size: 536B By:
elvish_hunter
<http://gna.org/bugs/download.php?file_id=11607>
_______________________________________________________
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