URL:
  <http://gna.org/bugs/?17339>

                 Summary: Lost souls don't flee when killed in UtBS Across
the Harsh Sands
                 Project: Battle for Wesnoth
            Submitted by: elvish_hunter
            Submitted on: ven 17 dic 2010 10:51:29 GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Campaign
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.3
        Operating System: Windows XP

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Details:

While playing UtBS on Hard, I noticed that, despite killing the Ghosts
several times, they never fled. So, I inspected the variables, and noticed
that the result of {VARIABLE_OP to_kill divide 3}, on Medium and Hard, was a
floating point number (on Hard was something like 2.66667).
Then, I added {VARIABLE_OP to_kill round ceil} to that scenario, and now the
code to making the Ghosts disappear after killing them seems to work
correctly. I'm attaching a patch made on Linux.



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File Attachments:


-------------------------------------------------------
Date: ven 17 dic 2010 10:51:29 GMT  Name: UtBS_2.patch  Size: 536B   By:
elvish_hunter

<http://gna.org/bugs/download.php?file_id=11607>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?17339>

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