URL: <http://gna.org/bugs/?19412>
Summary: Terrain tiles with shallow and deep water hardly distinguishable Project: Battle for Wesnoth Submitted by: None Submitted on: Sun 05 Feb 2012 05:00:11 AM UTC Category: Bug Severity: 3 - Normal Priority: 5 - Normal Item Group: Graphics Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: 1.10 Operating System: linux _______________________________________________________ Details: You should be able to distinguish between terrain tiles which have different movement or defense values without having to move the cursor over it and read the tile name. The old water tiles were much better differentiated. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19412> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs