URL:
  <http://gna.org/bugs/?19412>

                 Summary: Terrain tiles with shallow and deep water hardly
distinguishable
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Sun 05 Feb 2012 05:00:11 AM UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.10
        Operating System: linux

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Details:

You should be able to distinguish between terrain tiles which have different
movement or defense values without having to move the cursor over it and read
the tile name.
The old water tiles were much better differentiated.




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