Follow-up Comment #3, bug #19302 (project wesnoth):

I can confirm the previous posts. Creating and closing the game will break the
lobby. The players cannot see the others games or chat messages any longer.
Whispering still works!
The command-line output says error server: ERROR: Could not find game for
player: marcel. (socket: 2)

marcel is the hosting or message-sending player, 2 the socket that is used for
that player.

The error appears when creating or sending a message after creating/closing
the first game.
When a new player enters the lobby after that his name seems to appear twice
in the list.
Two different errors appear while he connects to the server or writes a
message/creates a game:
error network: Error socket: 17216176      not found in connection_map. Not
sending...
and error network: Error socket: 16813152      not found in connection_map.
Not sending...

All messages sent by this last entered player are doubled for him. All other
players can read his messages.
A game created by him is not seen.
After he created a game (and I think after he closes the game) one of the
other players playerlist disappeared.
The others could no longer see his messages.
Whispering still works. To the player with no playerlist too. Whispering with
/msg playername message still works for the player without the list.

Somewhen (possibly after the first player lost his player list or when the
last player closed the game) the last player did no longer see his messages or
name in the player list twice.

My testcase was to create 3 players and join to the local lobby. The first
created a game, the second joined and the first canceled the game. The fourth
player joined to the lobby afterwards.
Between all that I tried to send messages in the lobby with the results
mentioned above.

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