URL:
  <http://gna.org/bugs/?19658>

                 Summary: In replays, units sometimes refresh movement when it
is not their turn
                 Project: Battle for Wesnoth
            Submitted by: brilliand
            Submitted on: Wed 25 Apr 2012 04:16:55 AM GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Replays
                  Status: In Progress
                 Privacy: Public
             Assigned to: brilliand
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.11.0-svn
        Operating System: Windows Vista

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Details:

During a replay, units refresh movement (and expire [object]duration=turn)
every time any other side ends their turn, not just when their own turn
begins.  This only matters when more than two sides are present, and either
[object]duration=turn or certain unusual WML events (depending on a unit's
remaining movement or remaining attacks) are in effect.  The attached replay
demonstrates this problem.



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File Attachments:


-------------------------------------------------------
Date: Wed 25 Apr 2012 04:16:55 AM GMT  Name: Test_scenario_replay  Size: 15kB 
 By: brilliand

<http://gna.org/bugs/download.php?file_id=15618>

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Reply to this item at:

  <http://gna.org/bugs/?19658>

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