URL:
<http://gna.org/bugs/?19658>
Summary: In replays, units sometimes refresh movement when it
is not their turn
Project: Battle for Wesnoth
Submitted by: brilliand
Submitted on: Wed 25 Apr 2012 04:16:55 AM GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Replays
Status: In Progress
Privacy: Public
Assigned to: brilliand
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.0-svn
Operating System: Windows Vista
_______________________________________________________
Details:
During a replay, units refresh movement (and expire [object]duration=turn)
every time any other side ends their turn, not just when their own turn
begins. This only matters when more than two sides are present, and either
[object]duration=turn or certain unusual WML events (depending on a unit's
remaining movement or remaining attacks) are in effect. The attached replay
demonstrates this problem.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Wed 25 Apr 2012 04:16:55 AM GMT Name: Test_scenario_replay Size: 15kB
By: brilliand
<http://gna.org/bugs/download.php?file_id=15618>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?19658>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs