URL:
  <http://gna.org/bugs/?19682>

                 Summary: full-featured tunnels
                 Project: Battle for Wesnoth
            Submitted by: slowthinker
            Submitted on: Tue May  1 05:51:56 2012
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: any
        Operating System: any

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Details:

In BfW 1.10 [tunnel] allows to define a relation "to be adjacent", but from
point of view of movement only. Therefore a player doesn't see through tunnels
and tunnels may be easily blocked.

Therefore "to be adjacent" should be extended to all aspects - to vision,
combat and ZOCs.
(also it would allow cylindric maps for example.)

This feature has been discussed here:
http://forums.wesnoth.org/viewtopic.php?p=526679#p526679




    _______________________________________________________

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