URL: <http://gna.org/bugs/?19682>
Summary: full-featured tunnels Project: Battle for Wesnoth Submitted by: slowthinker Submitted on: Tue May 1 05:51:56 2012 Category: Feature Request Severity: 3 - Normal Priority: 5 - Normal Item Group: WML Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: any Operating System: any _______________________________________________________ Details: In BfW 1.10 [tunnel] allows to define a relation "to be adjacent", but from point of view of movement only. Therefore a player doesn't see through tunnels and tunnels may be easily blocked. Therefore "to be adjacent" should be extended to all aspects - to vision, combat and ZOCs. (also it would allow cylindric maps for example.) This feature has been discussed here: http://forums.wesnoth.org/viewtopic.php?p=526679#p526679 _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19682> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs