Follow-up Comment #1, bug #18591 (project wesnoth):
During a multiplayer game using Wesnoth 1.10.0 my client vanished suddenly,
crashing without warning. The error message in my stderr file said I should
report it here.
I was playing my scenario Fall of Trent using Bob's RPG Era. The crash
happened just before my leader (my only unit) was killed by an orcish
assassin.
A bug in my add-on accounts for the multiple instances of this: "error engine:
could not de-serialize unit: game_error: creating unit with an empty type
field". But after that it seems there are lots of problems with assigning ids
to clones. I've attached the full report.
It was a multiplayer game, and I believe it was a reload. I don't think any of
the other players crashed.
(file #16202)
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Additional Item Attachment:
File name: error_report.txt Size:17 KB
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