URL:
<http://gna.org/bugs/?20250>
Summary: Hex left selected with "press 't' to continue"
Project: Battle for Wesnoth
Submitted by: jamit
Submitted on: Fri 19 Oct 2012 08:55:22 PM EDT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: fendrin
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.0+svn (r55555)
Operating System: Linux
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Details:
The new feature of clicking a hex, then clicking the unit to move there has a
bad interaction with some current controls.
In a scenario with fog (or shroud, presumably), move a unit so that it reveals
an enemy (or an ally, if that interrupts movement). Press 't' to continue
moving. Next, click on a unit (same unit or a different one), and that unit
will move to where the first unit's move was interrupted.
After pressing 't' and before clicking a unit, mousing over a unit will show
the path to the hex where the move was interrupted. It is as if that hex had
been clicked/selected (other than the lack of shading on other hexes).
_______________________________________________________
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<http://gna.org/bugs/?20250>
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