URL:
  <http://gna.org/bugs/?20250>

                 Summary: Hex left selected with "press 't' to continue"
                 Project: Battle for Wesnoth
            Submitted by: jamit
            Submitted on: Fri 19 Oct 2012 08:55:22 PM EDT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: fendrin
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.11.0+svn (r55555)
        Operating System: Linux

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Details:

The new feature of clicking a hex, then clicking the unit to move there has a
bad interaction with some current controls.

In a scenario with fog (or shroud, presumably), move a unit so that it reveals
an enemy (or an ally, if that interrupts movement). Press 't' to continue
moving. Next, click on a unit (same unit or a different one), and that unit
will move to where the first unit's move was interrupted.

After pressing 't' and before clicking a unit, mousing over a unit will show
the path to the hex where the move was interrupted. It is as if that hex had
been clicked/selected (other than the lack of shading on other hexes).




    _______________________________________________________

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