URL:
<http://gna.org/bugs/?20267>
Summary: MP campaign: reload scenario with droided side
creates OOS
Project: Battle for Wesnoth
Submitted by: faabumc
Submitted on: Sat 27 Oct 2012 03:24:30 PM CST
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11+svn
Operating System: GNU/linux
_______________________________________________________
Details:
When playing a 3 side MP campaign where 2 sides are controlled by the player
who does not host the game, there is a problem if one of these two sides is
droided when the save is done.
In this case, when the game is reloaded, the droided side becomes an AI
controlled side (linked to the host [FreeAsABeer]), but when this side's turn
starts, the player originally controlling the side [FreeAsABeerObs] have a
pop-up with scenario objectives (like if he was controlling). Still the AI is
making the moves for the droided side.
The engine is then reporting an error:
20121026 10:37:10 info server: ILLEGAL COMMAND in game: 6 (((
sent=""
[init_side]
[/init_side]
)))
20121026 10:37:10 info server: Removing illegal command 'init_side' from:
FreeAsABeerObs. Current player is: FreeAsABeer (20/3). (socket: 2) (game id:
6)
Finally, at the turn of the AI controlled side (following the scenario), we
have a OOS like:
20121026 10:38:17 error replay: unfound location for source of attack
----
This problem is also present in the BFW 1.10.x serie.
----
A workaround is to manually give the droided side to the original player (or
the host) in the game creation dialog.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?20267>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs