URL:
  <http://gna.org/bugs/?20267>

                 Summary: MP campaign: reload scenario with droided side
creates OOS
                 Project: Battle for Wesnoth
            Submitted by: faabumc
            Submitted on: Sat 27 Oct 2012 03:24:30 PM CST
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Multiplayer
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.11+svn
        Operating System: GNU/linux

    _______________________________________________________

Details:

When playing a 3 side MP campaign where 2 sides are controlled by the player
who does not host the game, there is a problem if one of these two sides is
droided when the save is done.

In this case, when the game is reloaded, the droided side becomes an AI
controlled side (linked to the host [FreeAsABeer]), but when this side's turn
starts, the player originally controlling the side [FreeAsABeerObs] have a
pop-up with scenario objectives (like if he was controlling). Still the AI is
making the moves for the droided side.
The engine is then reporting an error:

20121026 10:37:10 info server: ILLEGAL COMMAND in game: 6 (((
                sent=""
                [init_side]
                [/init_side]
        )))
20121026 10:37:10 info server: Removing illegal command 'init_side' from:
FreeAsABeerObs. Current player is: FreeAsABeer (20/3). (socket: 2) (game id:
6)

Finally, at the turn of the AI controlled side (following the scenario), we
have a OOS like:

20121026 10:38:17 error replay: unfound location for source of attack


----
This problem is also present in the BFW 1.10.x serie.

----
A workaround is to manually give the droided side to the original player (or
the host) in the game creation dialog.





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