Update of patch #3846 (project wesnoth): Status: None => In Progress Assigned to: None => crab
_______________________________________________________ Follow-up Comment #2: Thanks for the patch, but I'd prefer this fixed in a different way. Carryover code should be responsible for setting the gold to default value. That code is located in gamestatus.cpp, and it has the 'set gold to default value' logic. The problem is that this carryover-to-next-scenario code is NOT called before first scenario, but, I'd say that it should be called. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3846> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs