Update of patch #3846 (project wesnoth):

                  Status:                    None => In Progress            
             Assigned to:                    None => crab                   

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Follow-up Comment #2:

Thanks for the patch, but I'd prefer this fixed in a different way. Carryover
code should be responsible for setting the gold to default value. That code is
located in gamestatus.cpp, and it has the 'set gold to default value' logic.
The problem is that this carryover-to-next-scenario code is NOT called before
first scenario, but, I'd say that it should be called.

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