URL: <http://gna.org/bugs/?21198>
Summary: Wesnoth loads data/core/unit and such WML twice for multiplayer Project: Battle for Wesnoth Submitted by: coffee Submitted on: Tue 15 Oct 2013 04:01:56 PM CST Category: Bug Severity: 2 - Minor Priority: 3 - Low Item Group: Multiplayer Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: 1.11.6+dev (412720c) Operating System: Ubuntu 13.04x64 _______________________________________________________ Details: By renaming or moving temporarily all addons and clearing the cache you should see the follinwg behavior: - loading wesnoth to title screen creates a cache with all the default units included (~210kb file) as well as other things - then loading the multiplayer screen creates a new file with the same information plus all the information for the included multiplayer eras and scenarios (~300kb) This second file could potentially be optimized to not include the data that has already been loaded by the time of the title screen. This would cut down slightly on loading time for mutiplayer and testing with "-m" option from the command line. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21198> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs