URL:
  <http://gna.org/bugs/?21198>

                 Summary: Wesnoth loads data/core/unit and such WML twice for
multiplayer
                 Project: Battle for Wesnoth
            Submitted by: coffee
            Submitted on: Tue 15 Oct 2013 04:01:56 PM CST
                Category: Bug
                Severity: 2 - Minor
                Priority: 3 - Low
              Item Group: Multiplayer
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.11.6+dev (412720c)
        Operating System: Ubuntu 13.04x64

    _______________________________________________________

Details:

By renaming or moving temporarily all addons and clearing the cache you should
see the follinwg behavior:
- loading wesnoth to title screen creates a cache with all the default units
included (~210kb file) as well as other things
- then loading the multiplayer screen creates a new file with the same
information plus all the information for the included multiplayer eras and
scenarios (~300kb)

This second file could potentially be optimized to not include the data that
has already been loaded by the time of the title screen. This would cut down
slightly on loading time for mutiplayer and testing with "-m" option from the
command line.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?21198>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to