wesnoth-bugs
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[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Charles Dang
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Severin Glöckner
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Severin Glöckner
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Severin Glöckner
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Charles Dang
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Severin Glöckner
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Charles Dang
[Wesnoth-bugs] [bug #25320] Statistics Dialog: To less place for scenario name
Severin Glöckner
[Wesnoth-bugs] [bug #25320] Statistics Dialog: To less place for scenario name
Severin Glöckner
[Wesnoth-bugs] [bug #25320] Statistics Dialog: To less place for scenario name
Charles Dang
[Wesnoth-bugs] [bug #25317] Add a lua interface for the unit preview panel dialog.
Daniel
[Wesnoth-bugs] [bug #25317] Add a lua interface for the unit preview panel dialog.
Daniel
[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs
Hunter Hintz
[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs
Hunter Hintz
[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs
Hunter Hintz
[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs
Hunter Hintz
[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs
Lari Nieminen
[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs
Hunter Hintz
[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs
Lari Nieminen
[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs
Charles Dang
[Wesnoth-bugs] [bug #25310] don't show random leader option if the faction has only one possible leader
Daniel
[Wesnoth-bugs] [bug #25310] don't show random leader option if the faction has only one possible leader
Daniel
[Wesnoth-bugs] [bug #25310] don't show random leader option if the faction has only one possible leader
Charles Dang
[Wesnoth-bugs] [bug #25303] workspace switching in fullscreen mode
Severin Glöckner
[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy
Severin Glöckner
[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy
Daniel
[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy
Daniel
[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy
Severin Glöckner
[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy
Daniel
[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy
Severin Glöckner
[Wesnoth-bugs] [bug #25293] Image Not Found for minimap icons when using large font size
Inky
[Wesnoth-bugs] [bug #25293] Image Not Found for minimap icons when using large font size
Wedge009
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Inky
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Wedge009
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Inky
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Wedge009
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Wedge009
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Hironori Fujimoto
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Wedge009
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Hironori Fujimoto
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Wedge009
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Hironori Fujimoto
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Charles Dang
[Wesnoth-bugs] [bug #25291] translations - alignment is sometimes shown translated, sometimes not
Severin Glöckner
[Wesnoth-bugs] [bug #25291] translations - alignment is sometimes shown translated, sometimes not
Daniel
[Wesnoth-bugs] [bug #25291] translations - alignment is sometimes shown translated, sometimes not
Wedge009
[Wesnoth-bugs] [bug #25290] Game crashes when exiting the loadingscreen îna unusual way
Daniel
[Wesnoth-bugs] [bug #25290] Game crashes when exiting the loadingscreen îna unusual way
Charles Dang
[Wesnoth-bugs] [bug #25290] Game crashes when exiting the loadingscreen îna unusual way
Daniel
[Wesnoth-bugs] [bug #25290] Game crashes when exiting the loadingscreen îna unusual way
Daniel
[Wesnoth-bugs] [bug #25290] Game crashes when exiting the loading screen in an unusual way
Wedge009
[Wesnoth-bugs] [bug #25290] Game crashes when exiting the loading screen in an unusual way
Daniel
[Wesnoth-bugs] [bug #25290] Game crashes when exiting the loading screen in an unusual way
Daniel
[Wesnoth-bugs] [bug #25290] Game crashes when exiting the loading screen in an unusual way
Charles Dang
[Wesnoth-bugs] [bug #25290] Game crashes when exiting the loading screen in an unusual way
Matthias Krüger
[Wesnoth-bugs] [bug #25290] Game crashes when exiting the loading screen in an unusual way
Wedge009
[Wesnoth-bugs] [bug #25288] Crash if wesnoth resolution is higher than desktop resolution.
Severin Glöckner
[Wesnoth-bugs] [bug #25288] Crash if wesnoth resolution is higher than desktop resolution.
Daniel
[Wesnoth-bugs] [bug #25288] Crash if wesnoth resolution is higher than desktop resolution.
Severin Glöckner
[Wesnoth-bugs] [bug #25288] Crash if wesnoth resolution is higher than desktop resolution.
Wedge009
[Wesnoth-bugs] [bug #25286] editor: quit dialog sometimes buggy
Matthias Krüger
[Wesnoth-bugs] [bug #25286] editor: quit dialog sometimes buggy
Charles Dang
[Wesnoth-bugs] [bug #25286] editor: quit dialog sometimes buggy
Wedge009
[Wesnoth-bugs] [bug #25285] crash starting campaign
Matthias Krüger
[Wesnoth-bugs] [bug #25285] crash starting campaign
Wedge009
[Wesnoth-bugs] [bug #25285] crash starting campaign
Daniel
[Wesnoth-bugs] [bug #25285] crash starting campaign
Matthias Krüger
[Wesnoth-bugs] [bug #25285] crash starting campaign
Daniel
[Wesnoth-bugs] [bug #25285] crash starting campaign
Daniel
[Wesnoth-bugs] [bug #23670] Language settings not persistent after exit BfW
Wedge009
[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking
Inky
[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking
Wedge009
[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking
Inky
[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking
Wedge009
[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking
Inky
[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking
Wedge009
[Wesnoth-bugs] [bug #25277] assertion failure: future move + shroud + planning mode
Matthias Krüger
[Wesnoth-bugs] [bug #25277] assertion failure: future move + shroud + planning mode
Daniel
[Wesnoth-bugs] [bug #25277] assertion failure: future move + shroud + planning mode
Matthias Krüger
[Wesnoth-bugs] [bug #25277] assertion failure: future move + shroud + planning mode
Daniel
[Wesnoth-bugs] [patch #3527] Add quick switch button for recruit/recall
Ignacio R. Morelle
[Wesnoth-bugs] [bug #20337] Green fonts tone on Linux Mint 13
Ignacio R. Morelle
[Wesnoth-bugs] [bug #23639] Activating/deactivating modifications is done via a confusing extra button
Charles Dang
[Wesnoth-bugs] [bug #22991] No 64-bit build
Charles Dang
[Wesnoth-bugs] [bug #22991] No 64-bit build
C.W. Betts
[Wesnoth-bugs] [bug #18866] Beach images misaligned
Lari Nieminen
[Wesnoth-bugs] [bug #23852] Game crashes when using invalid conditional tags
Daniel
[Wesnoth-bugs] [bug #23852] Game crashes when using invalid conditional tags
Charles Dang
[Wesnoth-bugs] [bug #23608] UBSAN: findings while playing tutorial
Wedge009
[Wesnoth-bugs] [bug #21928] "enemy unit sighted!" announcement plays during replays
Wedge009
[Wesnoth-bugs] [bug #21928] "enemy unit sighted!" announcement plays during replays
Wedge009
[Wesnoth-bugs] [bug #20352] Assertion failure line 631 of src/whiteboard/side_actions.cpp line 631, done via planning mode
Wedge009
[Wesnoth-bugs] [bug #17498] Text layout is broken
Wedge009
[Wesnoth-bugs] [bug #15758] Horizontal lines drawn when objectives dialog displays
Charles Dang
[Wesnoth-bugs] [bug #15894] (new) MP Lobby - Text no longer selectable.
Wedge009
[Wesnoth-bugs] [bug #15894] (new) MP Lobby - Text no longer selectable.
Wedge009
[Wesnoth-bugs] [bug #15780] Do not reset music when returning to the starting screen by closing a dialog
Charles Dang
[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest
Wedge009
[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest
Charles Dang
[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest
Wedge009
[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest
Charles Dang
[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest
Wedge009
[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest
Charles Dang
[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest
Wedge009
[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest
Charles Dang
[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest
Wedge009
[Wesnoth-bugs] [bug #25271] Game room player list shows host multiple times for guest
Wedge009
[Wesnoth-bugs] [bug #22945] Poison stopping/curing explanation slightly confusing
Charles Dang
[Wesnoth-bugs] [bug #22945] Poison stopping/curing explanation slightly confusing
Charles Dang
[Wesnoth-bugs] [bug #13041] Glitch when a submerged unit stands on an [item]
Wedge009
[Wesnoth-bugs] [bug #13041] Glitch when a submerged unit stands on an [item]
Wedge009
[Wesnoth-bugs] [bug #22327] transitions castle to cave wall not working
Charles Dang
[Wesnoth-bugs] [bug #19742] "mandatory WML child missing yet untested for, please report" on trying to reload a stuck/saved "deep shrine"game on MP
Wedge009
[Wesnoth-bugs] [bug #18867] Some units' images get pushed under mountains' images when defending on mountains
Wedge009
[Wesnoth-bugs] [bug #18269] Quick loading in mp campaigns messes up side info
Wedge009
[Wesnoth-bugs] [bug #24210] Duplicate scons check
Charles Dang
[Wesnoth-bugs] [bug #23019] Mounted units incorrectly scaled in recruit list
Wedge009
[Wesnoth-bugs] [bug #21662] maximizing window causes portrait to cover message text
Wedge009
[Wesnoth-bugs] [bug #21662] maximizing window causes portrait to cover message text
Charles Dang
[Wesnoth-bugs] [bug #23732] Change map file extension
Charles Dang
[Wesnoth-bugs] [bug #15798] Random Number Generator in the lobby/create game menu for p1/p2 decisions
Charles Dang
[Wesnoth-bugs] [bug #25266] Save load dialog appears collapsed
Charles Dang
[Wesnoth-bugs] [bug #25266] Save load dialog appears collapsed
Wedge009
[Wesnoth-bugs] [bug #25266] Save load dialog appears collapsed
Charles
[Wesnoth-bugs] [bug #25266] Save load dialog appears collapsed
Charles Dang
[Wesnoth-bugs] [bug #25258] Enemy moves "in advance" are visible by hovering over the unit sometimes
ToBeFree
[Wesnoth-bugs] [bug #25258] Enemy moves "in advance" are visible by hovering over the unit sometimes
ToBeFree
[Wesnoth-bugs] [bug #24304] [item]s missing during replay
Daniel
[Wesnoth-bugs] [bug #24304] [item]s missing during replay
Daniel
[Wesnoth-bugs] [bug #25244] Issuing a network command while in a network game crashes the game client
Shanu Novic
[Wesnoth-bugs] [bug #25244] Issuing a network command while in a network game crashes the game client
Gregory A Lundberg
[Wesnoth-bugs] [bug #25244] Issuing a network command while in a network game crashes the game client
Wedge009
[Wesnoth-bugs] [bug #25244] Issuing a network command while in a network game crashes the game client
Shanu Novic
[Wesnoth-bugs] [bug #25244] Issuing a network command while in a network game crashes the game client
Daniel
[Wesnoth-bugs] [bug #25244] Issuing a network command while in a network game crashes the game client
Shanu Novic
[Wesnoth-bugs] [bug #25236] SCons reports the wrong Git hash
Gregory A Lundberg
[Wesnoth-bugs] [bug #23504] Potential security problem, reading pbl file
Ignacio R. Morelle
[Wesnoth-bugs] [bug #23440] Private file disclosure through get_wml_location(), again
Ignacio R. Morelle
[Wesnoth-bugs] [bug #23440] Private file disclosure through get_wml_location(), again (CVE-2015-0844)
Ignacio R. Morelle
[Wesnoth-bugs] [bug #22042] Private file disclosure through get_wml_location()
Ignacio R. Morelle
[Wesnoth-bugs] [bug #25227] assertion failure when normal/planned moves conflict
Matthias Krüger
[Wesnoth-bugs] [bug #25227] assertion failure when normal/planned moves conflict
Wedge009
[Wesnoth-bugs] [bug #25227] assertion failure when normal/planned moves conflict
Matthias Krüger
[Wesnoth-bugs] [bug #25227] assertion failure when normal/planned moves conflict
Wedge009
[Wesnoth-bugs] [bug #25227] assertion failure when normal/planned moves conflict
Wedge009
[Wesnoth-bugs] [bug #18683] Leader sprite is missing in the load game dialog
Charles Dang
[Wesnoth-bugs] [bug #18683] Leader sprite is missing in the load game dialog
Charles Dang
[Wesnoth-bugs] [bug #24164] Demote halos toggle to Advanced Preferences
Charles Dang
[Wesnoth-bugs] [bug #24164] Demote halos toggle to Advanced Preferences
Charles Dang
[Wesnoth-bugs] [bug #19320] Chat log should show latest messages, not oldest
Charles Dang
[Wesnoth-bugs] [bug #19320] Chat log should show latest messages, not oldest
Charles Dang
[Wesnoth-bugs] [bug #25224] add translation friendly string.format function
Daniel
[Wesnoth-bugs] [bug #25224] add translation friendly string.format function
Panagiotis Karatakis
[Wesnoth-bugs] [bug #25224] add translation friendly string.format function
Panagiotis Karatakis
[Wesnoth-bugs] [bug #25224] add translation friendly string.format function
Celtic Minstrel
[Wesnoth-bugs] [bug #25224] add translation friendly string.format function
Panagiotis Karatakis
[Wesnoth-bugs] [bug #25224] add translation friendly string.format function
Celtic Minstrel
[Wesnoth-bugs] [bug #25224] add translation friendly string.format function
Panagiotis Karatakis
[Wesnoth-bugs] [bug #25224] add translation friendly string.format function
Panagiotis Karatakis
[Wesnoth-bugs] [bug #25224] add translation friendly string.format function
Daniel
[Wesnoth-bugs] [bug #25224] add translation friendly string.format function
Panagiotis Karatakis
[Wesnoth-bugs] [bug #25224] add translation friendly string.format function
Gregory A Lundberg
[Wesnoth-bugs] [bug #25224] add translation friendly string.format function
Daniel
[Wesnoth-bugs] [bug #25224] add translation friendly string.format function
Daniel
[Wesnoth-bugs] [bug #25223] planning mode: don't allow planning of movement after planning of attack
Matthias Krüger
[Wesnoth-bugs] [bug #25223] planning mode: don't allow planning of movement after planning of attack
Wedge009
[Wesnoth-bugs] [bug #25222] crash in planning mode, moving planned recruit
Matthias Krüger
[Wesnoth-bugs] [bug #25222] crash in planning mode, moving planned recruit
Wedge009
[Wesnoth-bugs] [bug #25222] crash in planning mode, moving planned recruit
Daniel
[Wesnoth-bugs] [bug #25222] crash in planning mode, moving planned recruit
Wedge009
[Wesnoth-bugs] [bug #25222] crash in planning mode, moving planned recruit
Daniel
[Wesnoth-bugs] [bug #25222] crash in planning mode, moving planned recruit
Wedge009
[Wesnoth-bugs] [bug #25221] MP slot selection becomes black
Matthias Krüger
[Wesnoth-bugs] [bug #25221] MP slot selection becomes black
Wedge009
[Wesnoth-bugs] [bug #25221] MP slot selection becomes black
Daniel
[Wesnoth-bugs] [bug #25221] MP slot selection becomes black
Daniel
[Wesnoth-bugs] [bug #25221] MP slot selection becomes black
Wedge009
[Wesnoth-bugs] [bug #25220] UB: integer overflow (ai) in test scenario
Matthias Krüger
[Wesnoth-bugs] [bug #25220] UB: integer overflow (ai) in test scenario
Wedge009
[Wesnoth-bugs] [bug #25220] UB: integer overflow (ai) in test scenario
Daniel
[Wesnoth-bugs] [bug #25220] UB: integer overflow (ai) in test scenario
Charles Dang
[Wesnoth-bugs] [bug #25219] UB: left shift of -1000 on AI turn
Matthias Krüger
[Wesnoth-bugs] [bug #25219] UB: left shift of -1000 on AI turn
Wedge009
[Wesnoth-bugs] [bug #25219] UB: left shift of -1000 on AI turn
Charles Dang
[Wesnoth-bugs] [bug #25219] UB: left shift of -1000 on AI turn
Charles Dang
[Wesnoth-bugs] [bug #25218] UB when TOD progresses
Matthias Krüger
[Wesnoth-bugs] [bug #25218] UB when TOD progresses
Ignacio R. Morelle
[Wesnoth-bugs] [bug #25218] UB when TOD progresses
Wedge009
[Wesnoth-bugs] [bug #25218] UB when TOD progresses
Matthias Krüger
[Wesnoth-bugs] [bug #25218] UB when TOD progresses
Wedge009
[Wesnoth-bugs] [bug #25218] UB when TOD progresses
Charles Dang
[Wesnoth-bugs] [bug #25217] unit moves on impassible terrain
Matthias Krüger
[Wesnoth-bugs] [bug #25217] unit moves on impassible terrain
Lari Nieminen
[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message
Wedge009
[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message
Charles Dang
[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message
Daniel
[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message
Charles Dang
[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message
Wedge009
[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message
Daniel
[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message
Daniel
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