Follow-up Comment #2, bug #21158 (project wesnoth):

>This seems to be introduced by rev
52641/d75e320e5aa4b801cb9d0f4ef6722e1d4f37635a

I don't think so. It should already have happened before that; the default I
added (allow_invalid = true) just matches the previous behavior. I was working
on the [replace_map] and [terrain_mask] callstacks only when fixing
https://gna.org/bugs/?19018 and didn't consider the "mp create game"
callstack, perhaps an invalid map should be disallowed as well or  never be
allowed. Then gamemap::read would likely throw the incorrect_map_format_error
after catching a t_translation::error.

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