Follow-up Comment #2, bug #21158 (project wesnoth): >This seems to be introduced by rev 52641/d75e320e5aa4b801cb9d0f4ef6722e1d4f37635a
I don't think so. It should already have happened before that; the default I added (allow_invalid = true) just matches the previous behavior. I was working on the [replace_map] and [terrain_mask] callstacks only when fixing https://gna.org/bugs/?19018 and didn't consider the "mp create game" callstack, perhaps an invalid map should be disallowed as well or never be allowed. Then gamemap::read would likely throw the incorrect_map_format_error after catching a t_translation::error. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21158> _______________________________________________ Nachricht gesendet von/durch Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs