Follow-up Comment #2, bug #21800 (project wesnoth):

"Anyway in Wesnoth 1.11 allow_player=no is ignored."

>From tests I was just doing on this other bug, I don't think that this is
ignored.

https://gna.org/bugs/index.php?21797

And it appears in the source code that this is indeed the only variable that
controlelrs whether it is shown.

https://github.com/wesnoth/wesnoth/blob/master/src/multiplayer_connect.cpp#L421

Currently "controller=null" will just make the side be assigned "empty" by
default, afaik.

https://github.com/wesnoth/wesnoth/blob/master/src/multiplayer_connect_engine.cpp#L868

Are you sure that this isn't working? Can you provide a test file?

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