Follow-up Comment #2, bug #21800 (project wesnoth): "Anyway in Wesnoth 1.11 allow_player=no is ignored."
>From tests I was just doing on this other bug, I don't think that this is ignored. https://gna.org/bugs/index.php?21797 And it appears in the source code that this is indeed the only variable that controlelrs whether it is shown. https://github.com/wesnoth/wesnoth/blob/master/src/multiplayer_connect.cpp#L421 Currently "controller=null" will just make the side be assigned "empty" by default, afaik. https://github.com/wesnoth/wesnoth/blob/master/src/multiplayer_connect_engine.cpp#L868 Are you sure that this isn't working? Can you provide a test file? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21800> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs