Follow-up Comment #3, bug #21800 (project wesnoth): >Currently "controller=null" will just make the side be assigned "empty" by default, afaik.
Yes, and I think it is a better behaviour than in 1.10. controller= should not interfere with allow_player= IMO >Are you sure that this isn't working? Can you provide a test file? For me next code shows side 2 as 'Empty' with BfW 1.11.11: #textdomain wesnoth-multiplayer # wmllint: local spelling Kah Ruuk Oni Onis [multiplayer] id=test_multiplayer_Den_of_Onis name="test allow_player=no 2p — Den of Onis" map_data="{multiplayer/maps/2p_Den_of_Onis.map}" {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} [side] [ai] villages_per_scout=8 [/ai] side=1 canrecruit=yes controller=human team_name=south user_team_name= _ "teamname^South" fog=yes [/side] [side] side=2 no_leader=yes team_name=Neutrals user_team_name=Neutrals team_lock=true canrecruit=no controller=null allow_player=no # hidden=yes [/side] [/multiplayer] _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21800> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs