Follow-up Comment #3, bug #21800 (project wesnoth):

>Currently "controller=null" will just make the side be assigned "empty" by
default, afaik.

Yes, and I think it is a better behaviour than in 1.10. 
controller= should not interfere with allow_player= IMO

>Are you sure that this isn't working? Can you provide a test file?

For me next code shows side 2 as 'Empty' with BfW 1.11.11:


#textdomain wesnoth-multiplayer

# wmllint: local spelling Kah Ruuk Oni Onis
[multiplayer]
    id=test_multiplayer_Den_of_Onis
    name="test allow_player=no 2p — Den of Onis"
    map_data="{multiplayer/maps/2p_Den_of_Onis.map}"

    {DEFAULT_SCHEDULE}
    {DEFAULT_MUSIC_PLAYLIST}

    [side]
        [ai]
            villages_per_scout=8
        [/ai]
        side=1
        canrecruit=yes
        controller=human
        team_name=south
        user_team_name= _ "teamname^South"
        fog=yes
    [/side]
    [side]
        side=2
        no_leader=yes       
        team_name=Neutrals      
        user_team_name=Neutrals 
        team_lock=true
        canrecruit=no
        controller=null 
        allow_player=no
#       hidden=yes
    [/side]
[/multiplayer]




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