URL: <http://gna.org/bugs/?23000>
Summary: MP Campaign set-up screen Project: Battle for Wesnoth Submitted by: bob_the_mighty Submitted on: Sat 29 Nov 2014 12:57:45 UTC Category: Bug Severity: 3 - Normal Priority: 5 - Normal Item Group: WML Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: 1.12 Operating System: Windows 7 _______________________________________________________ Details: Using [endlevel] in a MP campaign to load a new scenario now brings up a kind of set-up interlude screen. Though this might be a nice feature (though I can't think what it would be used for), I reckon there should be some way to disable it. In my campaign, The Altaz Mariners, there are lots of short scenarios that players move between, thus returning to this set-up screen is time-consuming and breaks the flow of play. I'm sure there will be plenty of other places where it is not appropriate. I was told that the allow_new_game key could be used to disable this 'interlude' screen, but it doesn't work. What's more, there is an associated bug: if a side has multiple alliances (e.g. team_name=1,2) these aren't handled correctly in the set-up interlude (e.g. it will default to team_name=1). This breaks many scenarios as former allies will now attack you. These issues were first brought up here: http://forums.wesnoth.org/viewtopic.php?f=4&t=41252. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?23000> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs