Follow-up Comment #9, bug #24022 (project wesnoth): I know that, but in this particular case I don't know in which version it started. I should have mentioned in the original report that this was on 1.13.1+dev.
There do seem to be problems with planned recruits because they're don't seem to be valid in terms of actual units (unit objects, etc), but they are considered valid in terms of drawing units on the screen. When mixing fake units with normal unit actions, that seems to be where problems occur. I'll try to see if it's relatively easy to stop recruits/recalls in planning mode, see if that helps. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24022> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs