Update of bug #24451 (project wesnoth):

                  Status:                    None => Invalid                

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Follow-up Comment #3:

You seem to be using a modification that changes units types at game start.
You say that in the replay side 1 (which was poisoned) was undead. So whats
likeley happeneing is that you modification which changes the leaders types
does't remove the unpoisonable property from side 1 leader when tranforming it
from an undead to a drake.

Making as invliad since this is likeley to be a bug in the modification.

The currupted replays are most likeley an engine bug that is already fixed in
1.13.x

I also didnt know that the 'Ignoring illegal whiteboard data..' was fixed on
1.13 already, how did you test that?

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Reply to this item at:

  <http://gna.org/bugs/?24451>

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