Update of bug #24451 (project wesnoth): Status: None => Invalid
_______________________________________________________ Follow-up Comment #3: You seem to be using a modification that changes units types at game start. You say that in the replay side 1 (which was poisoned) was undead. So whats likeley happeneing is that you modification which changes the leaders types does't remove the unpoisonable property from side 1 leader when tranforming it from an undead to a drake. Making as invliad since this is likeley to be a bug in the modification. The currupted replays are most likeley an engine bug that is already fixed in 1.13.x I also didnt know that the 'Ignoring illegal whiteboard data..' was fixed on 1.13 already, how did you test that? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24451> _______________________________________________ Nachricht gesendet von/durch Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs