Follow-up Comment #3, bug #24456 (project wesnoth):

I don't think this is a bug. It looks like you're not taking into account that
a horseman uses charge, plus it has the strong trait.

Base damage of 9
Strong trait adds 1 to base
Charge damage multiplier is 2
Time of day multiplier is 0.75 for lawful units at night

So standard attack = (9 + 1) x 2 x 0.75 = 15

Additionally, a defending unit may be resistant to piercing attacks,
particularly skeletal undead. If a unit has 50% resistance to piercing attacks
we would get:

15 x 0.5 = 8 (rounded to integer value)

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