Follow-up Comment #10, bug #24226 (project wesnoth):

I tested this again after PR #622 and some weird stuff is happening. Though
the player name issue does seem resolved for both SP and MP.

1.12 branch:
* SP: Kalenz
* MP: player

master:
* SP: Kalenz
* MP: Kalenz

It doesn't look like anything major has changed for Legend of Wesmere but the
first scenario story dialogue is severely truncated for both SP and MP in
master.

Also, some crazy stuff happens with the following steps:

1. Start a fresh instance of Wesnoth.
2. Start a single-player Legend of Wesmere campaign and then return to the
title screen.
3. Create a local multi-player game.
4. Attempt to load the single-player Legend of Wesmere game that was
automatically saved. You will get a warning that you are trying to load a SP
game in MP mode.
5. Continue with starting a multi-player Legend of Wesmere campaign.

In 1.12 branch the MP LoW game starts normally. However, in master, a pretty
crazy version of the map is loaded (extra random and unrelated units at each
leader's camp).

If the above is unrelated to this bug I will create a new one. But I am
wondering if tinkering with the game engine code has done anything to break
handling of teams/players/leaders.

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