Follow-up Comment #10, bug #24226 (project wesnoth): I tested this again after PR #622 and some weird stuff is happening. Though the player name issue does seem resolved for both SP and MP.
1.12 branch: * SP: Kalenz * MP: player master: * SP: Kalenz * MP: Kalenz It doesn't look like anything major has changed for Legend of Wesmere but the first scenario story dialogue is severely truncated for both SP and MP in master. Also, some crazy stuff happens with the following steps: 1. Start a fresh instance of Wesnoth. 2. Start a single-player Legend of Wesmere campaign and then return to the title screen. 3. Create a local multi-player game. 4. Attempt to load the single-player Legend of Wesmere game that was automatically saved. You will get a warning that you are trying to load a SP game in MP mode. 5. Continue with starting a multi-player Legend of Wesmere campaign. In 1.12 branch the MP LoW game starts normally. However, in master, a pretty crazy version of the map is loaded (extra random and unrelated units at each leader's camp). If the above is unrelated to this bug I will create a new one. But I am wondering if tinkering with the game engine code has done anything to break handling of teams/players/leaders. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24226> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs