Follow-up Comment #16, bug #24456 (project wesnoth): > That "mostlikeley" phrasing makes me think you are guessing about what happens. I can do that to: the change to the c++ code most likely affects only those specials without filters.
As the author of that code i expect you to know how it behaves (and you are wrong here, i just tested). I know that your change broke umc addons in 1.12 that then showed damages like for example 64 where the attack had just 8 damage but did double damage on dwarves, elves or humans (even if there aren't any dwarves, elves or humans on the current map). fortunately celticministrel fixed this case ([filter_opponent]), but there is no reason to think that the other cases have been changed aswell. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24456> _______________________________________________ Nachricht gesendet von/durch Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs