Update of bug #22206 (project wesnoth): Status: None => Fixed Assigned to: None => mattsc
_______________________________________________________ Follow-up Comment #2: This should be fixed for 1.13.6 in two commits. Commit 0452848966 <https://github.com/wesnoth/wesnoth/commit/0452848966> makes the moves/reaches found and displayed by the pathfinding code consistent with the actual possible moves, eliminating the surprise stop for the player and AI. Commit 692109f3bb <https://github.com/wesnoth/wesnoth/commit/692109f3bb> adds an option to the tunnel tag to trigger own/allied units action as tunnel exit blockers on and off. The default behavior remains as it was (they do block the tunnel) for backward compatibility reasons. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22206> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs