Follow-up Comment #6, bug #24937 (project wesnoth):

As i said in some other thea my earler post here about "The is most likeley
caused by out use of std::strftime" went accidnetly here and belonged to
another issue.


The problem here is that our ui code translated spaces to underscores, so that
when you type 'a b' in the savegame dialog the generated filename is actually
'a_b', a similar code is also in the loadgame dialog.

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