URL: <http://gna.org/bugs/?25562>
Summary: crashes when loading create game dialog Project: Battle for Wesnoth Submitted by: arcdeseel Submitted on: Sun 05 Mar 2017 09:07:20 PM UTC Category: Bug Severity: 5 - Blocker Priority: 5 - Normal Item Group: User Interface Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: 1.13.6 Operating System: Linux Mint 17 _______________________________________________________ Details: I was using 1.13.5, but I compiled 1.13.6 for new WML functionality. Starting campaigns and loading games both work. I have built with both scons and cmake. Both versions crash before showing the create game dialog in multiplayer or local. ---------- Battle for Wesnoth v1.13.6 Started on Sun Mar 5 13:55:14 2017 Data directory: /usr/local/share/wesnoth User configuration directory: /home/sharedgames/.config/wesnoth User data directory: /home/sharedgames/.local/share/wesnoth/1.13 Cache directory: /home/sharedgames/.cache/wesnoth Setting mode to 1920x1030 20170305 13:55:15 error validation: Tag [combobox_definition] may not be used in [gui] at gui/widget/combobox_default.cfg:133 included from gui/./default.cfg:29 included from gui/_main.cfg:5 Checking lua scripts... ok wesnoth: /usr/local/include/boost/dynamic_bitset/dynamic_bitset.hpp:636: boost::dynamic_bitset<Block, Allocator>::~dynamic_bitset() [with Block = long unsigned int; Allocator = std::allocator<long unsigned int>]: Assertion `m_check_invariants()' failed. Aborted _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?25562> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs