URL:
  <http://gna.org/bugs/?25562>

                 Summary: crashes when loading create game dialog
                 Project: Battle for Wesnoth
            Submitted by: arcdeseel
            Submitted on: Sun 05 Mar 2017 09:07:20 PM UTC
                Category: Bug
                Severity: 5 - Blocker
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.13.6
        Operating System: Linux Mint 17

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Details:

I was using 1.13.5, but I compiled 1.13.6 for new WML functionality.

Starting campaigns and loading games both work.

I have built with both scons and cmake. Both versions crash before showing the
create game dialog in multiplayer or local.

----------

Battle for Wesnoth v1.13.6
Started on Sun Mar  5 13:55:14 2017


Data directory:               /usr/local/share/wesnoth
User configuration directory: /home/sharedgames/.config/wesnoth
User data directory:          /home/sharedgames/.local/share/wesnoth/1.13
Cache directory:              /home/sharedgames/.cache/wesnoth

Setting mode to 1920x1030
20170305 13:55:15 error validation: Tag [combobox_definition] may not be used
in [gui]
at gui/widget/combobox_default.cfg:133
    included from gui/./default.cfg:29
    included from gui/_main.cfg:5
Checking lua scripts... ok
wesnoth: /usr/local/include/boost/dynamic_bitset/dynamic_bitset.hpp:636:
boost::dynamic_bitset<Block, Allocator>::~dynamic_bitset() [with Block = long
unsigned int; Allocator = std::allocator<long unsigned int>]: Assertion
`m_check_invariants()' failed.
Aborted






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