CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: David White <[EMAIL PROTECTED]> 05/09/18 20:41:00
Modified files:
src : playlevel.cpp
Log message:
lock updates during prestart event to try to stop it displaying things
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.216&tr2=1.217&r1=text&r2=text
Patches:
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.216 wesnoth/src/playlevel.cpp:1.217
--- wesnoth/src/playlevel.cpp:1.216 Tue Sep 6 13:53:14 2005
+++ wesnoth/src/playlevel.cpp Sun Sep 18 20:40:59 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.216 2005/09/06 13:53:14 ott Exp $ */
+/* $Id: playlevel.cpp,v 1.217 2005/09/18 20:40:59 Sirp Exp $ */
/*
Copyright (C) 2003 by David White <[EMAIL PROTECTED]>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
@@ -477,7 +477,8 @@
//pre-start events must be executed before any GUI operation,
//as those may cause the display to be refreshed.
- if(!loading_game) {
+ if(!loading_game) {
+ update_locker lock_display(gui.video());
game_events::fire("prestart");
}