CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Jon Daniel <[EMAIL PROTECTED]>  05/03/28 12:37:51

Modified files:
        src            : playlevel.cpp 

Log message:
        fixed bug #12486

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.197&tr2=1.198&r1=text&r2=text

Patches:
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.197 wesnoth/src/playlevel.cpp:1.198
--- wesnoth/src/playlevel.cpp:1.197     Sun Mar 27 23:06:17 2005
+++ wesnoth/src/playlevel.cpp   Mon Mar 28 12:37:50 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.197 2005/03/27 23:06:17 gruikya Exp $ */
+/* $Id: playlevel.cpp,v 1.198 2005/03/28 12:37:50 j_daniel Exp $ */
 /*
    Copyright (C) 2003 by David White <[EMAIL PROTECTED]>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -440,7 +440,7 @@
        //find a list of 'items' (i.e. overlays) on the level, and add them
        const config::child_list& overlays = level->get_children("item");
        for(config::child_list::const_iterator overlay = overlays.begin(); 
overlay != overlays.end(); ++overlay) {
-               
gui.add_overlay(gamemap::location(**overlay),(**overlay)["image"]);
+               
gui.add_overlay(gamemap::location(**overlay),(**overlay)["image"], 
(**overlay)["halo"]);
        }
 
        int turn = 1, player_number = 0;


Reply via email to