CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Yann Dirson <[EMAIL PROTECTED]> 05/04/10 10:31:47
Modified files:
. : changelog
Log message:
record some bugs fixed by silene - did not add #12602 though (not sure
whether is not a cvs-internal fix)
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.574&tr2=1.575&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.574 wesnoth/changelog:1.575
--- wesnoth/changelog:1.574 Sun Apr 10 10:24:36 2005
+++ wesnoth/changelog Sun Apr 10 10:31:47 2005
@@ -114,6 +114,10 @@
* changed plague to allow plague(unit_type) as well as undead_variation
* more progress towards a completely-usable 320x240 PDA port (campaigns
should now be playable)
* fixed bug that made the ai recruit badly
+ * fixed auto-move using up all of the remaining moves when there are no empty
hexes on the unit's path (#9649)
+ * fixed merged castles in random maps (#8848)
+ * fixed villages in the rightmost column not getting a name (#11152)
+ * fixed drawing error in the titlescreen (#12534)
* added debug command to give gold to current side
* fixed user campaigns appearing twice with zipios enabled
* slight cleanup of the terrain graphics code