CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Philippe Plantier <[EMAIL PROTECTED]> 05/03/19 13:07:33
Modified files:
. : changelog
Log message:
Updated changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.530&tr2=1.531&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.530 wesnoth/changelog:1.531
--- wesnoth/changelog:1.530 Fri Mar 18 23:25:22 2005
+++ wesnoth/changelog Sat Mar 19 13:07:33 2005
@@ -45,6 +45,7 @@
* rewrite of mp lobby code
* changed Broken_Bridge to use new ruined castles
* changed King_of_the_Hill to use a Dwarvish Castle
+ * messages are now displayed in the user's colour when prefixed with /me
* fixed bug that made the ai recruit badly
* added debug command to give gold to current side
* when using zipios, ignore {~...} clauses, and handle [EMAIL PROTECTED] as
if there
@@ -56,6 +57,10 @@
* added a --disable-game configure option to avoid compiling and installing
the game
* share the object files between all the programs to halve the time of a full
compilation
* the "End turn" button is now disabled when it is irrelevant.
+ * Added the ability for sides to have different objectives.
+ * Added support for [objectives] event actions, to set objectives. This,
+ along with prestart events, is now the preferred way of setting objectives,
+ although the old way is still supported.
Version 0.8.11:
* new translation: