CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Susanna Björverud <[EMAIL PROTECTED]> 05/03/25 08:55:48
Modified files:
. : changelog
Log message:
Polishing
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.542&tr2=1.543&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.542 wesnoth/changelog:1.543
--- wesnoth/changelog:1.542 Thu Mar 24 16:17:04 2005
+++ wesnoth/changelog Fri Mar 25 08:55:47 2005
@@ -13,16 +13,17 @@
* campaign modifications
* tutorial polishing
* updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new
[objectives] tag
- * updated 'The Siege of Elensefar', 'Mountian Pass', 'The Swamp of Esten',
and 'A Final Spring' to
+ * updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten',
and 'A Final Spring' to
use the new ford terrain (HttT & TRoW).
* updated the behaviour of the thieves in 'The Siege of Elensefar' (HttT)
- * updated Haldric's portrait in TRoW
- * added graphics for generic Lich-Lords and the Archmages in 'The Sewer of
Southbay' (TRoW)
* updated HttT and TRoW to use the ruined keeps where appropriate
* dialog improvements in EI
* new map for Drowned Plains (EI)
* changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW)
* unit modifications
+ * updated Haldric's portrait in TRoW
+ * added graphics for generic Lich-Lords and the Archmages in 'The Sewer of
Southbay' (TRoW)
+ * new images for Haldric and Lady Jessica
* added support for animated deaths, and added animations for skeleton and
revenant
* balancing of water units: swimmer units (merfolk) have defense on water
and swamp reduced by
10%. Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2. Naga have
defense on shallow water
@@ -51,10 +52,9 @@
* multiplayer improvements
* rewrite of mp lobby code
* changed Broken_Bridge to use new ruined castles
- * added new multiplayer map: Icy Waters
+ * added new multiplayer maps: Icy Waters, Clash
* changed King_of_the_Hill to use a Dwarvish Castle
* messages are now displayed in the user's colour when prefixed with /me
- * added the map 'Clash'
* split the map and scenario file for 'An Island'
* fixed bug that made the ai recruit badly
* added debug command to give gold to current side