CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Guillaume Melquiond <[EMAIL PROTECTED]> 05/01/20 20:44:01
Modified files:
. : changelog
Log message:
Update changelog.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.448&tr2=1.449&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.448 wesnoth/changelog:1.449
--- wesnoth/changelog:1.448 Thu Jan 20 10:23:36 2005
+++ wesnoth/changelog Thu Jan 20 20:44:01 2005
@@ -1,9 +1,4 @@
CVS HEAD:
- * theme syntax improvements:
- * added support for specifying a reference rectangle when using
- relative-positioning syntax
- * added support for theme inheritance, to avoid duplicating mostly-unchanged
- code
* new translations:
* bulgarian
* latin
@@ -40,10 +35,6 @@
* take advantage of libzipios++ if available, to read cfg files, maps,
images, sound effects, and fonts from zip files
* downloaded campaigns no longer require a restart to be able to play them
- * multiplayer improvements
- * multiplayer game settings (map name, gold per village, ...) are saved now
- * fixed missing Deathblade in multiplayer
- * Random Map (Desert) uses new desert environment; also tweaked
* new units:
* Javelineer
* unit balancing:
@@ -62,7 +53,6 @@
* Scenario revisions in Heir to the Throne:
* fixed typo in HttT's Mountain Pass
* fixed misspelled description in 'Return to Wesnoth'
- * fixed sign glitch in The Rise of Wesnoth
* Blackwater Port- Make the port look like more of a port, other minor
changes that mute each other out
* The Isle of Anduin- Extend shallow water around the Isle, remove the
@@ -79,17 +69,32 @@
* Set passive_leader=yes in 'The Princess of Wesnoth'
* Set result=continue in 'Plunging into the Darkness'
* Scenario revisions in The Rise of Wesnoth:
+ * fixed sign glitch
* Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the
difficulty slightly on 'Easy' & 'Normal'
* A New Land - Sync with the map from Bay of Pearls
* Cursed Isle- Sync with the map from Isle of the Damned, make the temples
match locations
+ * multiplayer improvements
+ * multiplayer game settings (map name, gold per village, ...) are saved now
+ * fixed missing Deathblade in multiplayer
+ * Random Map (Desert) uses new desert environment; also tweaked
+ * make the cave in 'An Island' (MP) be 'underground'
+ * enlarge side descriptions for remote player during game creation
+ * theme syntax improvements:
+ * added support for specifying a reference rectangle when using
+ relative-positioning syntax
+ * added support for theme inheritance, to avoid duplicating mostly-unchanged
+ code
* updated unix manpages
* "," is no longer the column separator, it does not have to be escaped
- anymore in some translations, "=" is the new separator
+ anymore in some translations, "=" is the new separator (#10368)
* clarify some ability descriptions
- * make the cave in 'An Island' (MP) be 'underground'
* remove drain allowing to go past maximum hp
+ * remove long-range attacks
+ (Pirate Galleon, Transport Galleon, Wall Guard, Watch Tower)
+ * fixed various bugs with respect to multiplayer game setup
+ (#10896, #11236, #11265, #11442, #11527)
* fixed pathfinding bug (#11196)
* fixed untranslatable strings
* fixed "damage inflicted" statistic (incorrectly computed when defending)