CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Isaac Clerencia <[EMAIL PROTECTED]> 05/01/25 19:38:29
Modified files:
. : changelog
Log message:
Updated changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.456&tr2=1.457&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.456 wesnoth/changelog:1.457
--- wesnoth/changelog:1.456 Tue Jan 25 19:27:48 2005
+++ wesnoth/changelog Tue Jan 25 19:38:29 2005
@@ -42,8 +42,10 @@
* Poacher: Reduce cost to 14
* Tentacle of the Deep: Change movement type to 'float'
* Flying creatures can now cross canyons
+ * Language fixes and polishing (English)
+ * New portraits for Heir to the Throne characters:
+ * Konrad, Delfador, Li'sar and Kalenz
* Scenario revisions in Heir to the Throne:
- * language fixes and polishing (English)
* Blackwater Port- Make the port look like more of a port, other minor
changes that mute each other out
* The Isle of Anduin- Extend shallow water around the Isle, remove the
@@ -57,9 +59,9 @@
* The Crossroads- New map, weaker more diffuse ambushes, and less gold for
the Orcs
* The Princess of Wesnoth- Minor map changes, and made the scenario harder
- * Set passive_leader=yes in 'The Princess of Wesnoth'
* Set result=continue in 'Plunging into the Darkness'
* Scenario revisions in The Rise of Wesnoth:
+ * fixed {CROSS} in 'Temple of the Deep'
* fixed sign glitch
* Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the
difficulty slightly on 'Easy' & 'Normal'
@@ -96,8 +98,6 @@
* fixed untranslatable strings
* fixed "damage inflicted" statistic (incorrectly computed when defending)
* fixed missing diagonal projectiles on many units
- * fixed {CROSS} in 'Temple of the Deep'
- * fixed the description of the 'Ghost'
* remove obsolete tools: make_translation merge_translations
* remove obsolete id= for messages in TRoW & HttT
* remove old unused images: