CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Philippe Plantier <[EMAIL PROTECTED]> 04/11/09 20:11:13
Modified files:
src : multiplayer_connect.cpp
Log message:
A quick & dirty fix making MP games possible, as I won't have the time
to
finish my MP lobby rewrite.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer_connect.cpp.diff?tr1=1.86&tr2=1.87&r1=text&r2=text
Patches:
Index: wesnoth/src/multiplayer_connect.cpp
diff -u wesnoth/src/multiplayer_connect.cpp:1.86
wesnoth/src/multiplayer_connect.cpp:1.87
--- wesnoth/src/multiplayer_connect.cpp:1.86 Sat Nov 6 20:00:50 2004
+++ wesnoth/src/multiplayer_connect.cpp Tue Nov 9 20:11:13 2004
@@ -1,4 +1,4 @@
-/* $Id: multiplayer_connect.cpp,v 1.86 2004/11/06 20:00:50 silene Exp $ */
+/* $Id: multiplayer_connect.cpp,v 1.87 2004/11/09 20:11:13 gruikya Exp $ */
/*
Copyright (C) 2003 by David White <[EMAIL PROTECTED]>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -644,9 +644,12 @@
case 4:
combos_type_[n].set_selected(0);
case 0:
- default:
side["controller"] = "network";
side["description"] = "";
+ break;
+ default:
+ // Do nothing
+ ;
}
level_changed = true;