CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Philippe Plantier <[EMAIL PROTECTED]>   05/02/20 23:12:53

Modified files:
        src            : multiplayer_connect.cpp 

Log message:
        Fixed problems setting teams on multiplayer game setup.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer_connect.cpp.diff?tr1=1.104&tr2=1.105&r1=text&r2=text

Patches:
Index: wesnoth/src/multiplayer_connect.cpp
diff -u wesnoth/src/multiplayer_connect.cpp:1.104 
wesnoth/src/multiplayer_connect.cpp:1.105
--- wesnoth/src/multiplayer_connect.cpp:1.104   Sun Feb 20 22:30:27 2005
+++ wesnoth/src/multiplayer_connect.cpp Sun Feb 20 23:12:52 2005
@@ -1,4 +1,4 @@
-/* $Id: multiplayer_connect.cpp,v 1.104 2005/02/20 22:30:27 gruikya Exp $ */
+/* $Id: multiplayer_connect.cpp,v 1.105 2005/02/20 23:12:52 gruikya Exp $ */
 /*
    Copyright (C) 
    Part of the Battle for Wesnoth Project http://www.wesnoth.org
@@ -276,6 +276,7 @@
                        res["type"] = leader_;
                }
                res["team"] = lexical_cast<std::string>(team_);
+               res["team_name"] = lexical_cast<std::string>(team_ + 1);
                res["colour"] = lexical_cast<std::string>(colour_);
                res["gold"] = lexical_cast<std::string>(gold_);
 


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