CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Pauli Manninen <[EMAIL PROTECTED]> 04/09/08 12:18:11
Modified files:
. : changelog
Log message:
updated changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.300&tr2=1.301&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.300 wesnoth/changelog:1.301
--- wesnoth/changelog:1.300 Tue Sep 7 20:37:28 2004
+++ wesnoth/changelog Wed Sep 8 12:18:10 2004
@@ -1,7 +1,7 @@
CVS HEAD:
* changed vision range based on potential move
* changed charge, backstab and steadfast abilities use true doubling and
halving rather than additive percentage calculations
- * some new sound effects
+ * more sound effects
* new and improved graphics:
* snow forest tiles
* unit images
@@ -33,17 +33,18 @@
* dwarves: switched movetype to 'dwarvishfoot'
* treefolk (Woses): reduced pierce, impact and cold resistances
* undeadfoot: "deep walking" (movement in deep water)
- * Wose: reduced melee damage
- * Walking Corpse: increased hitpoints, increased melee damage
+ * Dwarvish Guardsman: reduced blade, pierce, impact, fire and cold
resistances, reduced cost, reduced number of ranged attacks
+ * Dwarvish Stalwart: reduced blade, pierce, impact, fire and cold
resistances, reduced number of ranged attack, increased ranged damage
* Ghost: switched movetype to 'spirit', halved hitpoints, reduced movement
- * Wraith: switched movetype to 'spirit', halved hitpoints, reduced movement
- * Spectre: switched movetype to 'spirit', halved hitpoints, reduced
movement, backstab
* Nightgaunt: switched movetype to 'spirit', halved hitpoints, reduced
movement, reduced number of attacks, backstab
- * Shadow: switched movetype to 'spirit', halved hitpoints, reduced
movement, reduced number of attacks, backstab
* Orcish Archer: reduced cost
* Peasant: reduced cost, increased melee damage
- * Dwarvish Guardsman: reduced blade, pierce, impact, fire and cold
resistances, reduced cost, reduced number of ranged attacks
- * Dwarvish Stalwart: reduced blade, pierce, impact, fire and cold
resistances, reduced number of ranged attack, increased ranged damage
+ * Spectre: switched movetype to 'spirit', halved hitpoints, reduced
movement, backstab
+ * Shadow: switched movetype to 'spirit', halved hitpoints, reduced
movement, reduced number of attacks, backstab
+ * Vampire Bat: increased cost
+ * Walking Corpse: increased hitpoints, increased melee damage
+ * Wose: reduced melee damage
+ * Wraith: switched movetype to 'spirit', halved hitpoints, reduced movement
* new units
* Dark Queen
* Dwarvish Sentinel