CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Philippe Plantier <[EMAIL PROTECTED]> 04/09/23 18:26:50
Modified files:
src : multiplayer_connect.cpp
Log message:
<miyo> Ayin: There is choose-your-leader bug
<Ayin> Another one? What is it?
<miyo> Ayin: network player can choose faction and leader... but gets
random
Now this should be fixed.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer_connect.cpp.diff?tr1=1.72&tr2=1.73&r1=text&r2=text
Patches:
Index: wesnoth/src/multiplayer_connect.cpp
diff -u wesnoth/src/multiplayer_connect.cpp:1.72
wesnoth/src/multiplayer_connect.cpp:1.73
--- wesnoth/src/multiplayer_connect.cpp:1.72 Wed Sep 22 19:52:51 2004
+++ wesnoth/src/multiplayer_connect.cpp Thu Sep 23 18:26:49 2004
@@ -1,4 +1,4 @@
-/* $Id: multiplayer_connect.cpp,v 1.72 2004/09/22 19:52:51 gruikya Exp $ */
+/* $Id: multiplayer_connect.cpp,v 1.73 2004/09/23 18:26:49 gruikya Exp $ */
/*
Copyright (C) 2003 by David White <[EMAIL PROTECTED]>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -987,6 +987,7 @@
}
if(cfg["type"].empty() == false) {
+ pos->first->values["random_faction"] =
"";
pos->first->values["type"] =
cfg["type"];
}