| Commit from gakusho | 2003-11-23 20:19 EST |
updated Changelog
| Module | File name | Revision | |||
|---|---|---|---|---|---|
| wesnoth | changelog | 1.13 | >>> | 1.14 | |
| wesnoth/changelog 1.13 >>> 1.14 |
|---|
| Line 1 |
|
Version CVS: * fog of war |
|
- * new scenarios: |
|
+ * support for multiple campaigns + * new campaign: 'Hordes of the Undead' + * new scenarios for 'Heir to the Throne' (Konrad's Tale): |
|
* Northern Winter * The Lost General * scenario balacing: |
| Line 8 |
|
* Isle of Anduin * Dwarven Doors * Mountain Pass |
|
+ * Valley of Death |
|
* new Makefile (debugging is now enabled by default) * added Makefile.nodebug * updated docs - INSTALL, MANUAL |
| Line 15 |
|
* added a script for easy Slackware package creation - utils/slacknoth * added random map generator (requires Perl) - utils/random_map.pl * added in repeatable recruit using ctrl+shift+r |
|
+ * hotkey configuration from GUI |
|
* confirm overwriting of save games |
|
- * new multiplayer game creation dialog - * configurable 'gold per village' for multiplayer |
|
+ * savegames now display and are sorted by date and time + * multiplayer improvements: + * show minimap when selecting map for new game + * per side configurable starting gold + * configurable 'gold per village' + * teaming (alliances) |
|
* income calculations are now done at the beginning of each player's turn * made it so units that can no longer advance have experience needed displayed as '-' * allow use of escape to exit out of ok/cancel and yes/no dialogs with negative results |
| Line 31 |
|
* reduced cost of Mage * changed Mage attack to fire based * changed Shaman slowing attack to 3-2 from 4-1, and reduced cost from 21 to 18 |
|
+ * changed 'Red Mage' to neutral alignment |
|
* more and improved unit graphics and animations |
|
- * changed team 6 flag to purple |
|
+ * changed team 6 color to purple |
|
* new translations: * german * updated translations: |
| Line 44 |
|
* changed "AI" in the english config to "Computer Player" * fixed problem with stripping of non-latin characters at end of string in config files * allow internationalization of traits |
|
+ * made AI more intelligent |
|
* added in support for some special effects: flashing and scrolling/tremors * added coding support for displaying different terrain images (particularly useful for villages) at different times of the day * fixed minor bugs in unit configuration files for Elvish Sharpshooter and Fencer |
| Line 97 |
|
* made some templated code more portable across compilers * fixed problem with AI attacking units not always advancing levels * map file format is now correctly oriented |
|
- * 'flags' to show which side unit is on |
|
Version 0.5: * low traffic wesnoth-releases mailing-list, subscribe at http://mail.nongnu.org/mailman/listinfo/wesnoth-releases |
