On Sat, Dec 30, 2006 at 01:44:06PM -0500, john w. bjerk wrote: > Um, this sounds like we're trying to release 1.3 (a development > relase?) before adding the new terrain stuff.
No I assumed the first 1.3 release will be labeled 1.3.1. So the plan is to release the terrain changes in the first release of the 1.3 serie. > What do we have to make 1.3 special besides the new terrain engine? > I'm assuming open GL won't be ready before 1.3. > > -eleazar / j.w.bjerk Mark de Wever ake Mordante/SkeletonCrew PS I send the message before with a wrong account, so Isaac feel free to delete that message > What do we have to make 1.3 special besides the new terrain engine? > I'm assuming open GL won't be ready before 1.3. > > -eleazar / j.w.bjerk > > On Dec 29, 2006, at 1:35 PM, Mark de Wever wrote: > > >On Fri, Dec 15, 2006 at 07:18:44PM +0100, Mark de Wever wrote: > >An update about the terrain branch. We had a little discussion on IRC > >about it today. The current plan is to merge before 1.3.1 and remove > >compability with the old format in 1.3.3 with some extra checks for > >the > >old incompatible format. This check will probably be removed in 1.3.4. > > > >Any objections, questions? > > > >Regards, > > > >Mark de Wever > > > >_______________________________________________ > >Wesnoth-dev mailing list > >Wesnoth-dev@gna.org > >https://mail.gna.org/listinfo/wesnoth-dev > > > _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev