On Sat, Dec 30, 2006 at 01:44:06PM -0500, john w. bjerk wrote:
> Um, this sounds like we're trying to release 1.3 (a development
> relase?) before adding the new terrain stuff.

No I assumed the first 1.3 release will be labeled 1.3.1. So the plan is
to release the terrain changes in the first release of the 1.3 serie.

> What do we have to make 1.3 special besides the new terrain engine?
> I'm assuming open GL won't be ready before 1.3.
>
> -eleazar / j.w.bjerk

Mark de Wever ake Mordante/SkeletonCrew

PS I send the message before with a wrong account, so Isaac feel free to
delete that message

> What do we have to make 1.3 special besides the new terrain engine?   
> I'm assuming open GL won't be ready before 1.3.
> 
> -eleazar / j.w.bjerk
> 
> On Dec 29, 2006, at 1:35 PM, Mark de Wever wrote:
> 
> >On Fri, Dec 15, 2006 at 07:18:44PM +0100, Mark de Wever wrote:
> >An update about the terrain branch. We had a little discussion on IRC
> >about it today. The current plan is to merge before 1.3.1 and remove
> >compability with the old format in 1.3.3 with some extra checks for  
> >the
> >old incompatible format. This check will probably be removed in 1.3.4.
> >
> >Any objections, questions?
> >
> >Regards,
> >
> >Mark de Wever
> >
> >_______________________________________________
> >Wesnoth-dev mailing list
> >Wesnoth-dev@gna.org
> >https://mail.gna.org/listinfo/wesnoth-dev
> >
> 

_______________________________________________
Wesnoth-dev mailing list
Wesnoth-dev@gna.org
https://mail.gna.org/listinfo/wesnoth-dev

Reply via email to