Am Friday, 01. June 2007 schrieb Nils Kneuper:
> Roald (ubuntu_demon) schrieb:
>  >>> So here's a list of practical stuff that's not yet clear to me :
>  >>>
>  >>>  * if python will be restricted somehow in the future will I be able
>  >>> to turn this of by compiling wesnoth with --unrestricted-python ?
>  >>
>  >> That seems like a reasonable request, but it will depend on how
>  >> difficult it is to code the python restrictions.
>  >
>  > If someone can tell me whether such a compile switch will be implemented
>  > I won't have to be afraid my stuff suddenly stops working when a new
>  > development version is released (if I chose to work with the development
>  > branch which I'm inclined to). This is important to me.
>
> I don't think such a switch is currently planned, more important is: Is
> this switch really needed? ATM 1.2.x and the dev versions do use exactly
> the same restrictions for python.

Would it not be possible to use the restricted mode only when using AIs from 
user-made campaigns? Python AIs which are included in the game can be 
considered safe.

Regards,
        Moritz

Attachment: signature.asc
Description: This is a digitally signed message part.

_______________________________________________
Wesnoth-dev mailing list
Wesnoth-dev@gna.org
https://mail.gna.org/listinfo/wesnoth-dev

Reply via email to