On Fri, 2007-06-01 at 08:47 -0500, Bruno Wolff III wrote: > On Fri, Jun 01, 2007 at 11:45:17 +0200, > "Roald (ubuntu_demon)" <[EMAIL PROTECTED]> wrote: > > -----BEGIN PGP SIGNED MESSAGE----- > > > > IMHO it's possible to trow in automatic difficulty scaling to make sure > > playing against this AI is fun for everyone (not just those that are > > playing equal or better than this AI). This is probably out of scope of > > my research but might be fun to try afterwards. > > There are other ways to scale difficulty in Wesnoth, so that isn't a big > deal. More often the AI is told to do things to make a story line work > rather than for scenario balancing.
Although I agree with the idea that doing difficulty scaling via the AI is probably overkill, it *is* something I'd love to see happen. In theory, you could do it today in WML, based on some analysis of starting gold and units, or even during a scenario. But it'd be nice to have a single WML knob to say "autoadjust", with some parameters (feedback from stats.wesnoth.org?) Cheers, Rusty. _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev