Bruno Wolff III <[EMAIL PROTECTED]>: > I think the question is do we want to be storing meta data about save games > in the save games' path names? We might want to do this to help humans choose > the right save game. But I expect that instances of people meddling with save > game files using OS commands is going to be rare.
I think so too. > We might also do it to make > having data available to Wesnoth more efficiently (without having to open and > parse save game files). I'm not worried about that. The place the IDs will be used is in the Load Game dialogue, and at that point we've already called get_saves_list() and read in some per-game metadata wven under the current organization. > For the unique ids, why not using cryptographic hashes? Save files > don't change (at least not when accessed through Wesnoth) and if two > identical save files have the same id, we aren't going to care if > they were created independently. We don't care *now*. But if invoking a GUID library is cheap, let's just do that; I have a strong feeling global uniqueness will be useful someday. -- <a href="http://www.catb.org/~esr/">Eric S. Raymond</a> _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev