Wow, this seems really great, I just want to add two more parameters (maybe it was implied by the ... above but I just wanted to make sure it is not forgotten): - Do my units ZoC affect units of side X - Does the side share defeat (and notice how this is not the same as not sharing victory)
Moving on to the how, I think mostly on how this should be expressed in WML (not GUI, since I imagine most games still will want to be played with fixed settings, otherwise the whole wesnoth experience will change dramatically and content-devs can create their own menus in the beginning). I think it is important (as has been done) to use the perspective of the current side... So, something like (and if you read my reply to this on the forums, you will see that I changed the perspective here for 2 keys): [side] id=1 ... [side_relation] to_side=2 capture_my_village = yes | no | neutralize share_my_fog = yes | no share_my_shroud = yes | no share_my_victory = yes | no share_my_defeat = yes | no attack_my_units = yes | no zoc_affect_them = yes | no [/side_relation] Also, and slightly unrelated I would like to push for the [lock]-tag, just put whatever whatever you want in the lock tag and it wont be modifiable by the players only by WML). Like that we don't need all the "lock_???" parameters or the unrenamable=yes (there are probably others as well) /tsr _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev