Ok, here are my notes on the subject (discussion follows) LIST OF PARAMETERS * can unit attack this side * do we take village from that side * can this side use our healers * can this side use our leaders * do we give this side our shroud information * do we give this side our fog information * can this side use our villages to teleport * is this side affected by our ZOCs
PARAMETER HANDLING * should be setable by WML * should be lockable/unlockable by WML * unlocked parameters can be set by player via a table VICTORY HANDLING * add a "share victory" button * a side is victorious when all remaining sides share victory with him QUESTIONS do we see what the other give us ? victory : how do we handle some sides winning before others defeat : i'm not sure if we need special handling for that, what would be the point of sharing defeat (unless forced by WML, in which case it's better to do it with events) do we enable it in MP ? make it an option ? I personally it should be a map option like shroud and FoW WML syntax : tsr's way of doing it looks good, too early to freeze note that I intend to actively push it in 1.8, via a SoC or coding it myself. I'm saying that because there might be some good reasons not to do that and I would like to discuss it now (in particular with MP experts) so any strong opinions wrt that change ? _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
