Hello,
I've been a silent observer of wesnoth dev for some time(i simply don't have
the time to devote in order to get into the code base right now) but I felt
i needed to reply to this idea.

Personally, i disagree that this should be implemented in any way, shape, or
form. The issue for me is this:
We aren't playing on a globe.

We -are- playing on a section of the wesnoth world. At least, in theory.
Maybe if wesnoth was to extend it's scope the the civilization game level,
then this would be something to implement. However, IMHO, this would
completely break any realism for wesnoth at all.

That being said, this would be a -very- interesting idea for a scenario or
campaign. I could envision some kind of mage creating an arena where when
you tried to "escape" you would appear at the other side of the map.

Anyways, my two cents.

Chris Carpenter
<mordocai>

On Wed, Mar 10, 2010 at 3:13 PM, Noy <neuhauserc...@gmail.com> wrote:

> Hi
>
> I've got a feature request that someone applying for GSOC might want
> to consider; "wrap around" maps for lack of a better term, where one
> side of the map connects to the opposite side. The way I describe it
> is to imagine a map of the earth... roll the sides around so that the
> edges meet each other in their proper position so that the map is
> continuous...thats precisely what I'd like the opportunity for wesnoth
> map designers. For example, instead of facing an opponent on a 1v1 or
> 2v2 from one direction, you'd have to balance against him or her from
> either side. RPGs could have a player start from a single point, but
> head in any direction and return to the same place. The possibilities
> are vast. I know its currently possible via WML using teleporters but
> in practice its esthetically ugly and has a serious effect on
> gameplay. This proposal would look esthetically pleasing and have no
> effects on regular gameplay.
>
> There are quite a few issues with this and it might not be too
> ambitious technically for a student to propose it for GSOC. But its a
> major feature that would unlock many possibilities for map design,
> much like Mordante's alteration to the map coding or the inclusion of
> MP campaigns. There are a few implementation issues that are
> immediately apparent; It might not be possible to do two axis at once,
> and there are problems with how this may look visually. It would
> likely be jarring if the map was too small and you saw the same unit
> or terrain twice. Zooming may have to be altered or disabled. But I
> think these can all be resolved.
>
> Critique this idea as you wish... I'm sure there are issues/
> opportunities I've missed, but I'd love to see it implemented in the
> end.
>
> Noy
>
>
>
>
>
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