"Everything is buggy in the whiteboard and in my experience players (at least in the MP community) realize that and learned to live along with it."
At least in 1.10, many parts were buggy, but if you only used it to plan moves it worked great, and was helpful to plan with your ally. But even that part is broken now. By all means, play around with it and see what you think, maybe you think it's still useful and not an eyesore. My opinion is that there is a severe regression from 1.10. It's just a question what our standards are. "On the other hand, it could make it even less likely that someone will ever start fixing these bugs." Master is a separate issue, we could consider it a question mark in that context. But on 1.12 branch I'm really not sure who this hypothetical person is that is going to fix it at the last possible minute. On Mon, Jun 23, 2014 at 2:33 PM, Charles Dang <exodia...@gmail.com> wrote: > "People know it's buggy and live with it" is a thing that's plagued > Wesnoth for years in many different areas, and, IMHO, it's not an attitude > that leads to the issues every actually being fixed. We shouldn't live with > issues just because they don't seriously affect things. > > To me, the whiteboard was never really an advantageous feature in the > first place, but that's beside the point. I agree it should be disabled > from 1.12 if it's seriously buggy. I've noticed a lot of refactoring going > on, so I see no reason it couldn't receive the same treatment and be > reintroduced in 1.13./1.14 > > > On Tue, Jun 24, 2014 at 4:59 AM, Lipka Boldizsár <lip...@zoho.com> wrote: > >> Everything is buggy in the whiteboard and in my experience players (at >> least in the MP community) realize that and learned to live along with it. >> I can't see any benefits in removing the whiteboard. On the other hand, it >> could make it even less likely that someone will ever start fixing these >> bugs. >> >> >> ---- On Mon, 23 Jun 2014 19:26:01 +0200 chris beck <beck...@gmail.com> >> wrote ---- >> >> >Dear List, >> > >> >This is somewhat a followup on emails from a few months ago. >> > >> > >> >I was testing some changes to the unit map / animation system on master >> branch, and during this process I discovered a bunch of strange bugs >> related to the whiteboard. However, when I bisected them, I found that they >> were not introduced by me, but rather had been on master branch since at >> least new years of 2014, and affect afaik the entire 1.11.x series. (Full >> report on the bug tracker.) >> > >> > >> >I have now made a pull request to *fully disable* the whiteboard on the >> 1.12 branch. The reason being, we are hoping to release 1.12.0 soon, and >> from the last time we discussed this, it seems no one wants to work on >> these issues. In the last thread, I thought the planned moves were working >> and it was just attacks that were buggy, but actually the planned moves are >> buggy now as well, both in terms of the graphics displayed, and also >> apparently in terms of the game logic results. >> > >> > >> >I find it odd that no one reported these bugs before now, but at the >> same time it doesn't surprise me terribly. It would be good if someone >> could reproduce them on 1.11.15, however, before any action on my proposal. >> > >> > >> >Anyways, please speak up, anyone, if you have any plans to work on these >> problems, otherwise I guess I'll merge the pull request in a few days. >> > >> > >> >Best Regards, >> >Chris Beck >> > >> > _______________________________________________ >> >Wesnoth-dev mailing list >> >Wesnoth-dev@gna.org >> >https://mail.gna.org/listinfo/wesnoth-dev >> > >> >> >> _______________________________________________ >> Wesnoth-dev mailing list >> Wesnoth-dev@gna.org >> https://mail.gna.org/listinfo/wesnoth-dev >> > > > _______________________________________________ > Wesnoth-dev mailing list > Wesnoth-dev@gna.org > https://mail.gna.org/listinfo/wesnoth-dev > >
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