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Am 28.06.2014 15:49, schrieb Lipka Boldizsár:
> There were two alternatives considered for SDL2:
> 
> SDL_gpu is a non-official extension library for SDL2 and SDL1.2. It's
> basically an OpenGL wrapper library, compatible with OpenGL 1, 2, 3 and
> OpenGL ES 1, 2 and 3. After testing, we concluded that it's a good
> replacement for SDL2's rendering API. The problem with it is that it's a
> fairly new, one-man project. We can't be sure if it will be continued to be
> developed. Major Linux vendors don't have it in their repositories, so
> packaging might be problematic. If we are to use this library, the best
> solution would be to temporarily import its source in Wesnoth's repo. This
> adds OpenGL as a dependency.
> 
> The other possible solution is using plain OpenGL. Using OpenGL directly
> would save us from the packaging problem with SDL_gpu and in theory would
> not deprive us from any benefits SDL_gpu has. However, I'm not really
> familiar with OpenGL, so if I had to rewrite the rendering engine with
> OpenGL, that would likely result in less robust and portable code than what
> we can get from SDL_gpu. (Also less work done during the summer).
> 
> I'm strongly in favor of SDL_gpu, so if there are no major concerns against
> it, I'll go with that option.

SDL_gpu sounds like a good option for me. Thanks for your work on this so far.

Cheers,
Nils Kneuper aka Ivanovic
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