//NOCOM - how is it, when I added class here I have to cast everything Because enough_ships isn't of the enum class' type. You will get rid of the cast if you do something like this:
enum class FleetStatus: uint8_t {kNeedShip = 0, kEnoughShips = 1, kDoNothing = 2 }; FleetStatus enough_ships = FleetStatus::kDoNothing; etc... Note that I also renamed fleetStatus to FleetStatus, because it's an Object class. -- https://code.launchpad.net/~widelands-dev/widelands/seafaring-ai/+merge/242271 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/seafaring-ai. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp