see comment in diff Diff comments:
> === modified file 'src/ai/defaultai.cc' > --- src/ai/defaultai.cc 2015-10-25 12:26:20 +0000 > +++ src/ai/defaultai.cc 2015-10-26 12:01:30 +0000 > @@ -5075,8 +5076,12 @@ > } > // adding power of team (minus my power) divided by 2 > // (if I am a part of a team of course) > - if (game().get_player(pn)->team_number() > 0) { > - my_power += (team_power[game().get_player(pn)->team_number()] - > my_power) / 2; > + { No, this is not good. No other player is refered here. 'pn' is me and I am looking for strength of my team - if I am in a team. Or technically it is good but replace 'other' with word that indicates it is 'me' Or we can replace instanced game().get_player(pn) in entire function... > + const Player* other = game().get_player(pn); > + const TeamNumber team_number = other ? other->team_number() : 0; > + if (team_number > 0) { > + my_power += (team_power[team_number] - my_power) / 2; > + } > } > > // now we test all players to identify 'attackable' ones -- https://code.launchpad.net/~widelands-dev/widelands/ai_null_enemy/+merge/275673 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_null_enemy. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp