probalby, see now Diff comments:
> === modified file 'src/ai/defaultai.cc' > --- src/ai/defaultai.cc 2015-10-25 12:26:20 +0000 > +++ src/ai/defaultai.cc 2015-10-26 13:09:27 +0000 > @@ -5075,8 +5076,9 @@ > } > // adding power of team (minus my power) divided by 2 > // (if I am a part of a team of course) > - if (game().get_player(pn)->team_number() > 0) { > - my_power += (team_power[game().get_player(pn)->team_number()] - > my_power) / 2; > + const TeamNumber team_number = player_ ? player_->team_number() : 0; no sense to test correctness of player_, it should be always defined. But you can add assert(player_) somewhere above > + if (team_number > 0) { > + my_power += (team_power[team_number] - my_power) / 2; > } > > // now we test all players to identify 'attackable' ones -- https://code.launchpad.net/~widelands-dev/widelands/ai_null_enemy/+merge/275673 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_null_enemy. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp