SirVer has proposed merging lp:~widelands-dev/widelands/disable_gl_depth into lp:widelands.
Commit message: Disable GL_DEPTH testing for most operations and only enable it temporarily when everything is drawn onto the screen. Historically, WIdelands always implicitly defined the z-ordering by drawing stuff in the right order. With the render queue this has been changed: items are batched together and open gl takes care of the correct draw order. As a side effect, we enabled DEPTH testing also for offscreen surfaces - but there we are still working on the old assumption that order defines Z layer. Also, we never clear the Z buffer before starting to draw. Maybe this is causing the z-layering issues we see on Windows. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1535732 in widelands: "Most texts not displayed correctly" https://bugs.launchpad.net/widelands/+bug/1535732 For more details, see: https://code.launchpad.net/~widelands-dev/widelands/disable_gl_depth/+merge/283353 See commit message. -- Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/disable_gl_depth into lp:widelands.
=== modified file 'src/graphic/graphic.cc' --- src/graphic/graphic.cc 2016-01-16 15:19:32 +0000 +++ src/graphic/graphic.cc 2016-01-20 20:10:57 +0000 @@ -120,7 +120,7 @@ glDrawBuffer(GL_BACK); - glEnable(GL_DEPTH_TEST); + glDisable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_BLEND); === modified file 'src/graphic/render_queue.cc' --- src/graphic/render_queue.cc 2016-01-13 07:27:55 +0000 +++ src/graphic/render_queue.cc 2016-01-20 20:10:57 +0000 @@ -196,6 +196,7 @@ Gl::State::instance().bind_framebuffer(0, 0); glViewport(0, 0, screen_width, screen_height); + glEnable(GL_DEPTH_TEST); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glDisable(GL_BLEND); @@ -212,6 +213,7 @@ blended_items_.clear(); glDepthMask(GL_TRUE); + glDisable(GL_DEPTH_TEST); next_z_ = 1; }
_______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

