Let's get it in then. It might fix some issues, since it is more correct than before (actually disabling depth testing when we are ignoring depth and only enable it when we are actually depending on it).
Thanks for testing & code review. @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/disable_gl_depth/+merge/283353 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/disable_gl_depth. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

